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Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

No title
0
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
58 media | 60 replies
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grok_companions
Pack it up boys, it's officially over.
Elon Musk just obsoleted all the years you spent learning how to arrange vertices in a way that makes other men horny, gone in an instant.
AI companion apps like these are the end game, they are attention vacuums and digital crack for sexless males, nobody is paying for your shitty still renders or animations anymore, they are paying for this.
The sad part is you were warned about this years in advance, yet you chose to be in denial. Consider this your final warning.
0 media | 5 replies
/DAZ3D/ general - RIP Swords and Sorcery Edition, Hello 2025 Alpha edition edition
_scrap__red_sonja_assault_by_itirick
Previous: >>1006697
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Major complaints are viewport performance and various missing features.
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Post more Quinns!
69 media | 286 replies
Anime General
GKZVvfAbMAArtfu
Previous thread: >>1006048

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122

Sculpting:
https://www.youtube.com/@leslyzerosix4359
https://www.youtube.com/@aurelien4280
https://www.youtube.com/@Yudit1999
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t
59 media | 190 replies
/DailySculpting/
120 Staryu
a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
103 media | 161 replies
/3/ rivaling an AAA studio
3
Can an entire /3/ rival an AAA studio if it were to collaborate together on a full shipped game? If we were to count the population of this board, we would end up with around 100-150 chuds. Enough manpower of 3D artists and project managers to attempt a try to collaborate together on a high quality game project, since AAA games are obviously bad, made by jeets and the bar to pass is extremely low.

/3/'s theme: https://www.youtube.com/watch?v=YZYCyn0-LnY
0 media | 10 replies
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AI-to-3d-model
it's over
fuck this timeline
5 media | 64 replies
how do you emulate the style of doom 3, quake 4, and other id tech 4 engine games in blender?
doom-3-review-image
games like doom 3, quake 4, and other id tech 4 engine games share a style im really interested in but confused on how its made. its a mix of metalics with rounded edges and a grimy sheen over it. in the engine, it looks really good but when the models are shown out of it, they look very dry and awkward. just look at images of the doom 3 cyberdemon and you can see a huge difference between the model in game vs it being rendered out of it. is there any way to emulate this style in blender?
5 media | 18 replies
Blender as a cult
blender_community_badge_orange
Is it time to consider blender a religion or a cult?
0 media | 21 replies
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touhou
Is possible for 3D animation to look as good as this?
2 media | 7 replies
Railway freight and passenger cars. Where do I start?
fo_d351_e1959_swb_1600_800_72
I want to make hard surface 3d models of obscure railway rollingstock you can't buy commercially. I intend to scratchbuild them into real life models out of brass and resin. That's about it, its the only thing I'm interested in.
0 media | 6 replies
A thread for my stuff
JitaWiP
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
62 media | 103 replies
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koikatsu
Why are corrective blendshapes something that AAA productions can't do?
0 media | 4 replies
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cg01501
Is even possible to create these pictures using 3D in blender?
4 media | 41 replies
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questionmark
Has there been any cases of assets from movie or TV leaking out to public?
0 media | 2 replies
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icd9-1
First attempt at rigging my first character...it's NOT looking good bros
41 media | 113 replies
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file
CIA niggers want people to think 1.0 roughness is the same as 0.0 specular.
CIA niggers tell you to not use triangles.
1 media | 4 replies
My idea for a CAD tool to generate anime girls
electronicdesign_6448_1010edenewsfeaturefig
I have the idea of using CAD techniques to make an anime girl low poly obj.

Is there a tool where I can send front view, side view, and 2 diagonal slices, to use CAD progress to generate something like a nurbs spherical projection to the drawings.

And the later draw some red lines to more or less sketch the topology of the mesh?

I tried to find a tool that does that but doesn't exist.
0 media | 1 replies
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1750128261932717m
I'm considering doing 3D prn as a side gig because I'm overall an extreme degenerate person with degenerate fetishes that others like a lot too but I don't want to model, can I just make animations without modeling my own characters and stuff?

I like little girls
1 media | 19 replies
Autodesk Maya VS Blender
3c5d0bf4c46245bbad33a961cc450fa4
I'm in a limbo between the two since I'm looking to learn to rig and eventually animate characters as a hobby. Which one do I go for? Blender is free last time I saw it and it seems easy to use compared to Maya.
2 media | 10 replies
No title
expedition33
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
3 media | 38 replies
Learning how to animate by hand
1626213824581
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
2 media | 11 replies
Houdini General
flat,750x,075,f-pad,750x1000,f8f8f8
Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
50 media | 219 replies
3D newfag, modeling expert wannabe
image (1)
How much time i need to dedicate everyday to modeling in order to become KINO. i plan to model things so i can make cool website with openGL or Unity (maybe games ?). Do cool stuff with char like animating or provide assets to my gamedevs friends. mostly interested in char & environment modeling. i have a basic understanding in shapes and forms since i draw everyday. I have the classical 9 to 5 job with possibility to work from home. what's the basic learning path and good exercices to practice everyday ?
3 media | 20 replies
anim8or
screen_object_edit[1]
as a complete newb to 3d, is it at all worth it to learn anim8or, or should I go straight into blender?

did you find anim8or easy to learn or use?

if anyone does regularly use anim8or here or had used it, what do you think of it?
1 media | 23 replies
Sculpting
news_main__preview_13039
Should i learn mudbox or zbrush for sculpting something like terrain and painting 3d asset?
0 media | 7 replies
Cinema 4d
widen_2440x0
Have a cinema 4d question? recently started a project? Or simply want to talk about modeling and texturing
0 media | 14 replies
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1712451484293161
Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
115 media | 290 replies
Why Blender
blender-logo
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
13 media | 190 replies
Tablets
61gbj0uZnQL._AC_SX679_
I had a Wacom Intuos Pro that was gifted to my sister and I used it for a while. I learned Zbrush with it.
Anyway, she left the cocoon now and I'd like to get back to sculpting. But even more than before. So I was starting to check out tablets and I was horrified by the price of the nicer stuff.
My question is the following, you think old Cintiq still holding up to the current competition? I really want to try one with a screen but only second hand options in my area have Cintique (22,24,16 HD or not) for a price around 400-600€ (sometimes less, sometimes more). So should I try one of these even though they were released a decade ago?
1 media | 20 replies
/sg/ - shader general
images (5)
a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc.
12 media | 45 replies
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Blender
working in Blender when suddenly....
7 media | 76 replies
After effects animation courses
i.shgcdn
Where do you guys find School of Motion and/or Motion Design School courses? Rutracker and 1337x only have a handful.
1 media | 9 replies
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thumb_v3_me
*teaches you nothing*
5 media | 68 replies
It's pointless and you should give up
maxresdefault (1) (5)
Jobs are drying up. Talented 3D artists are getting laid off. Accept it, it's over. The jobs aren't coming back and AI is going to take over this field. So accept it. Accept it and go into trades. Quit doing this this and do real work. Go be an electrician. Just quit living with your head in the clouds. Move on.
7 media | 45 replies
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1741718378778932
It's over
37 media | 190 replies
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cad
CAD thread? CAD thread.
40 media | 219 replies
Light, Coreshadows, Midtones, Reflected Light
sddefault (2)
As a painter, and 3D artist, I know that picrel is how you can turn anything great.
The question is, how do I know if I "got" it as in learned it? Any resources?
I've taken notes, tried to condense what I learned to try to explain to a 6 year old.
"Core shadow only indicates surface is hard"
"More midtones indicate surface is soft/round"
Stuff like that.
Do I have to say the entire thing or is there a shorter name for it?
1 media | 11 replies
It really is over..
uh32HMdEoTVh3WLh
>Nvidia's PartPacker, a new AI-driven method for generating 3D objects from a single image, allowing each part of the object to be separately edited, which is a significant advancement in 3D modeling technology.

https://huggingface.co/spaces/nvidia/PartPacker
6 media | 22 replies
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v3d
are there any legit reasons to use Maya & Zbrush (or any other industry standard) over Blender for someone who wants to treat modeling/sculpting as a freelance side hustle?

I'm not interested in a full career, I'm too old for that and already have things going on in my life, I just want to fulfill a childhood dream of "modelling like a pro".
0 media | 29 replies
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Bullworth Emo Clique
Fictional Bullworth Emo Clique. A quick render using Daz Studio
0 media | 2 replies
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AA1GYeko-258766255
guys, wake up! new sculpting software just got announced.
1 media | 7 replies
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Pixar_works_of_art
are realtime renderers like unreal/eevee capable of pixar movie quality yet? is there any method for realtime raytracing that can rival movie production materials?
0 media | 6 replies
VRM model is exported without textures
imagen_2025-07-03_181823678
I created this model to practice creating Vtuber models.
But when I export and use it, I see that it has no textures.
I've watched videos and asked ChatGPT, but I can't find an answer to my problem.
2 media | 5 replies
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2ljdamic2zm61
Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got.
111 media | 139 replies
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onebywacommedium
Any tips on what keybinds to use when sculpting in blender? I have been sculpting everything with just my mouse and now that i finally have a tablet it feels very clunky and hard to work/zoom/move around the view port. pic related is what i have.
3 media | 10 replies
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ezgif.com-webp-to-png-converter (16)
Did sfm set back 2010s animators years? (kinda ignore pic)
1 media | 16 replies
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1718848925612315 (1)
I come with a heavy question, I come with hunger for answers.

I tried making fortnite 3D blender porn a year ago, I never got better, I never got better. I want to present the evidence of lack of progress as well as present the works of others, current day, that are performing better works. Could it be proof of talent?
19 media | 66 replies
working on my animu series between kms attempts
kiru
I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.

it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
37 media | 121 replies
/ADG/ - Autodesk 3D Modeling applications
3D Max
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
43 media | 135 replies
No title
pipeline
How can artists even compete?
you can ai generate anything in high fidelity, then cram it into an ai mesh generator like this and crank out slop with textures suitable for games, film, whatever, with minor tweaks in a fraction of the time it takes real artists
huggingface dot co/spaces/ilcve21/Sparc3D
https://www.youtube.com/watch?v=SZx3oePBwuo
4 media | 22 replies
AAIIIIIEEEEE
file
AAAAAAAAAAAAAAAAAAAAAAAA
95 media | 302 replies
No title
sta-czyk-jan-matejko
Who is your favorite 3d artist?
1 media | 21 replies
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tumblr_m9kt0dkmgB1roqda3o1_500
How does one try to mimick the style of Mojib-Ribbon in Blender?
While it did use cel shading.
The devs went out of their way to make the outlines on the models textured as if they came from an ink wash painting.
Surprised nobody did a rip of this game's assets yet.
0 media | 4 replies
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61PwbTEOqPL
3D artist's handfedora or actually useful?
1 media | 16 replies
No title
20250522113601
What do you think of this shoe model I made?
0 media | 4 replies
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1740898927697322
What do we think of the new shrek?

https://www.youtube.com/watch?v=KbiwL74KyJQ
5 media | 35 replies
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monkey miku
Why the mesh of my model do this after I attach it to another object?(both are SMD files).

I'm trying to rigg this model in order to create a skin for a videogame so I need attach all these separated SMD files in order to create a single object.

I'm using autodesk 3d max 2012
1 media | 4 replies
Open weights AI generated text-to-3D and image-to-3D
Hunyuan3D-2
Open weights AI generated text-to-3D and image-to-3D
also supports hybrid inputs (give it an image and text)

Try free online, no account needed:
https://huggingface.co/spaces/tencent/Hunyuan3D-2

download models for free:
https://huggingface.co/tencent/Hunyuan3D-2/tree/main
*also includes a separate model called "Paint" for creating and texturing UV maps from a mesh input
*The output mesh is a trimesh object, which you could save to glb/obj (or other file format).
17 media | 82 replies
No title
frown
> literally clicked the /3/ ad on /g/

So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?

also readme.txt in pin is 404, FAQ did not cover this either
4 media | 19 replies
No title
images[1]
What's the point of learning how to 3D model and use CGI when AI continues to improve and do everything a commissioned artist can do?
1 media | 17 replies
"Thank you, Blender"
_
Great, that's all that the big-headed Blender Foundation needed, even more praise and ego stroking (the animated Oscar winner thanked them).

So now they can keep investing their precious open-source funding that so many other FOSS projects thirst for, into useless stuff like the VSE (video sequence editor) that will never compete with proprietary or even specialized solutions, while somehow ignoring the many quality-of-life and useful ideas available in rightclickselect or in the ACTUAL CODE from pull-requests that people send them with useful additions, stuff that they refuse to add / ignore and let rot because they don't have to create a competitive product that sells, as it's already funded.

Blender gets to become this bloaty sluggish package that only "looks good" because there's no competition. There is no other 3D DCC package, and even if someone tried to create one they'd be discouraged from evangelist comments like "but Blender already exists".
But hey look, we changed the version number to 4. Hooray, that's progress, right?
Thank you, Blender?
More like get your shit together, Blender.
3 media | 43 replies
/GG/ - Gunt General [Cockroach Edition]
GUNTSBLAZING
No nuke can't stop the Gunt.

Post anything Gunt related or of a Guntish nature

>I want to use the Gunt model

Gunt's model should be here:

https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing

Old nuked thread:
https://warosu.org/3/thread/918176#p963992
12 media | 32 replies
No title
IMG_6045
What is the best controller for modeling/sculpting in VR?
73 media | 96 replies
No title
0080
I have reached a newer skill level, my friends.
1 media | 5 replies
Animations
#b3d #ピギーワン (2)
I'm noob, can someone help and explain how to make animatons like that in blender? Just manually move every single bone frame by frame?
2 media | 32 replies
PS2-Era Graphics
IMG_4373
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
29 media | 114 replies
Please Post Good Tutorials on Low Poly Character Modeling
Hino256F
I have less than 1 week to make a character from nothing. I can't waste time on bad stuff. I don't really know what I'm doing. I don't know what the community considers good or not. I've found like a dozen that look good but idk which one to start with, I don't have time to try them all out! Please post your favorite tutorials, most helpful, most useful, most amazing tutorials. Will be starting one today at random if no good answers.
0 media | 13 replies
No title
leonacolor
Meanwhile you fags keep having threads about Autodesk vs Blender and AI 3D flamewars, I keep improving, chuds.

This is now my current level.
2 media | 25 replies
No title
Captura de pantalla 2025-06-05 024735
Lately, I've only had commissions for fixing car parts. I tried modeling a basic face the other day and got frustrated.

I need to start from scratch.
0 media | 1 replies
Dreams SDF modeling
226823629
>First creation software with fully featured amazing SDF 3D modeling, which even today is still the best execution of the method that there has been
>Had a PC port in development with export features tland everything you could wish for that was near completion and almost ready for release
>Got canceled at the last minute because if media molecule layoffs
I will never forgive Sony. Fuck wireframes, fuck meshes, fuck retopo, and fuck Sony.
0 media | 16 replies
No title
girl-looking-for-a-low-poly-modeling-buddy-v0-1os82zjgmh5e1
We should all start using tripcodes, to make retards easier to filter.
3 media | 14 replies
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Chips-and-credit-card
Does anyone else hide funny numbers in their product renders?
0 media | 6 replies
No title
file
How do I achieve a texture style like the 2008 Clone Wars cartoon?
0 media | 10 replies
/DailyPortfolioThread/
1
This time the goal is to start and finish a portfolio worthy piece and post progress on each piece daily.
Rules I will follow:
>Quality over Quantity.
>Must show a faithful representation of progress from beginning to end.
>Must finish each project that is started with a fully rendered portfolio quality image as the end result.
14 media | 38 replies
No title
ArtStationMagazine_1200x630
BREAKING NEWS
Clair Obscure : Expedition 33 uses blender in their Environment, props and character department, NOT SINGLE MAYA ON SIGHT, first sign of blender take over to become an industry standard

https://magazine.artstation.com/2025/05/sandfall-interactive-clair-obscur-expedition-33-art-blast/
4 media | 55 replies
/wip/ - Works In Progress
Laughing_Octopus_WIP
A thread for work in progress of your projects, for recently finished projects or things you'd like critiqued.

Previous: >>1006887

Don't clown me too hard, first time trying to model a character (Laughing Octopus from MGS4)
150 media | 313 replies
No title
IMG_0490
Why is there not a 3d modeling program with the exact same controls as forge mode in halo?
Forge mode is unironically the one of the most intuitive control schemes for manipulating objects in a 3d space. It would make 3d modeling much more accessible, at least to casual users.
Tell me why this wouldn’t work.

https://youtu.be/c0Y5_MNYiPs?feature=shared
0 media | 19 replies
No title
Untitled
Is there any Tutorial on now to create a Vagina or Anus on existing Model ??

Janny pls dont delete, this is for research.
12 media | 73 replies
AAA hero asset guideline
WARZONE
Hi , does anyone know of some resources on how many segments should be used for cylinder/details/bevels for modern AAA hero assets ?
0 media | 4 replies
Model Studies
salem_sitting
Talk about models you are trying to study or studies you have done. Try to show how you did it or what you are doing to help each other grow. Avoid asking for straight tutorials

I'll start. How would I go about trying to study a model like this where its not shown in a orthographic perspective? I know its low poly but its hard to get a "perfect" reference to try to study through images alone.
1 media | 6 replies
No title
donut
I've completed my donuts. So what now?
2 media | 29 replies
No title
IMG_9146
>make plane
>align plane to photo of object
>extrude plane
>have object
I'm an artist :)
2 media | 23 replies
No title
Trimble7X (1)
I need AutoCAD and Sketchup pro from before the Trimble ages which can be 2015, 2016 or somewhere in that era. I know the standard answers from fags who never used the programs. Those are the standard answers resulting in anon getting a 30day trail of a shitty student version (with not half of the functionality you need).

WE MUST BYPASS TRIMBLE BRO'S

• What OS do you reccommend
• From what year
• From what method, site of downloading
Proven to be effective and resulting in using the whole product without limits.

Thanks for your info. Youre knowledge is appreciated and your contribution got lots and lots of respect. You know what the internet is 2025, thanks for your support anon.
1 media | 3 replies
cris general.
npr athena
I now can do 3D anime that looks 2D, chuds.
91 media | 320 replies
No title
rhomboids_grid_subdiv
This whole plane was an afterthought and thus it turned up not being subdivided properly. Now I want to manually subdivide into just grid according to vertical and horizontal vertice pairs. Basically to make all top vertices connect to corresponding bottom vertices, and the same for vertices on left and right. Knifing this manually is bothersome. Any ideas?
1 media | 3 replies
3D
dsfsdfs
Guys, I'm trying to make a realistic render in blender, can you recommend to me channels or guides. Like work with color, camera or light. Maybe I should change a programm for rendering?
0 media | 4 replies
No title
52345345
I don't think animation is for me
1 media | 12 replies
No title
arc_with_rings
This is rough sketch/blockout of something I need in my scene. Rings have to be empty inside ofc. What do you think are the best ways to model this? The first thing that comes to my mind is to keep arcs and rings separate and simply boolean subtract inner space of rings to get rid of arc segments inside of rings. This approach is clunky, inaccurate and I think it looks and shades problematically in places where rings connect to arc. But I'm not sure of better ways. Maybe do it in lowpoly and try to manually connect arc mesh and ring meshes by heavily messing with geometry by hand? Sounds doable, but quite inaccurate and complex. How would you do it?
4 media | 7 replies
Expedition 33 Model Discussion
Lune 3D
I'm digging around E33's models in the hopes of 3D printing Lune. I've already done this in other games with other models, so I'm familiar with making the models manifold, breaking them into parts that come together seamlessly, etc. I struggle with getting the characters to pose, and that's what I'm going to talk about here.

Files were extracted with FModel. You can get the unreal asset map on nexusmods right now. Game was made in Unreal 5.4. I'm editing in Blender, and I imported the .pskx and .psa with blender's native extension.

You can find the skeleton in the files at Sandfall/Content/Characters/Heros/Lune/SK_Lune_Placeholder.uasset
and the animation is at Sandfall/Content/Characters/Heros/Lune/Animations/BattleTurn/Lune_Idle_Base.uasset
for those who want to follow along.

I think the problem relates to the armature that comes with the skeleton in the .pskx, so I guess it's time to learn everything I can about armatures and posing models.
2 media | 10 replies
Why hasn’t anyone cracked this shit yet?
images
Alright, you absolute bunch of fucking idiots, it’s time to talk about AnimBot. This goddamn plugin STILL hasn’t been cracked, Maya itself is already a total ripoff, but now they want us to fork out even more cash for essential tools that should’ve been in the software years ago, And the fact that nobody has cracked it yet? What the hell is going on? Why are we all just sitting here letting them take our money for something we should already have?
1 media | 16 replies
I'm really tired with this sh*t.
IMG_20250603_000850
There's context:
Now i'm trying port models from game "Megaglest" To Warcraft 3 world editor. Megaglest's models was in format "g3d", and i have a lot of butthurt to open them. But finally i dd it. But there's a new problems:

I can open them in blender 2.90 with special add-on. I can play their animation, and their textures are correct. Anything is good, right?

But to open them in " Retera's model studio", or "Matrix Eater 3d", or in 3ds max, i need to convert them to other format. And there's the first trouble.

Format OBJ - Freely opening in any other program, but absolutely no animation.

Format FBX - I hear that he can save animation, but in the practice, programs can't open this file with this format.

And i sacrifice the animation, to open model in Retera's model studio.. But when i did this, model has no textures.. And i wonder why?

When i trying to forcely wrap textures on model, program claiming the error. And i was trying various formats. Blp2, png, mtl, but nothing ever happens and i CAN'T UNDERSTAND. PLEASE HEEEEELP...
0 media | 5 replies
No title
1739728135683
How well do traditional/digital art skills like anatomy, proportions, gesture etc. translate over to 3D modelling, bros? I think my drawing skills are fine and would like to learn modelling.
4 media | 39 replies
Dealing with revisions as a comissioner
1709872856356774
Comissionfags, have you ever dealt with revisions by a client? If so, how was it like?

I want to get into commissions but I worry that I won't be able to satisfy the client's needs. And worse case scenario: they ask for a refund if I cannot deliver to their standards.
If it were 2d, then it'd be way easier to revise again and again, but I understand that 3d is a completely different beast and that revisions aren't as easy.
1 media | 16 replies
No title
Apustaja Profile Empty1
Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!
All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
29 media | 74 replies
[email protected]
Ai Ohto _ Don Ramon
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
1 media | 14 replies
You fucking riggers
dforceheroicloinclothoutfitforgenesis8and81female00maindaz3d
How do you go about rigging this type of dress.
How do you place the bones etc.

Not exactly the dress in the pic, but that type of dress with the long "loin cloth", not sure what the name is. Tabard dress? Qipao?

The character that will use it "fully modeled'. As in, the clothing can be taken off, or replaced with other clothes. Do you make a separate armature for the cloth or is it part of the characters armature?

I made some attempts, but making it behave nicely, especially when the character is sitting is a struggle.
1 media | 11 replies
I feel like I'm too retarded to learn 3D.
d6895d608346673ddc44a49fcd36ac6b
I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.
7 media | 35 replies
Help with unreal 5.x normal map into blender
image_2025-05-04_025836933
so I got this normal map from a unreal engine 5.x game, and i have no idea how to make it properly work with blender shader nodes

its a screenshot cause its originally a TGA and the filesize too large, its also in its orignal sRBG format. The file is also titles as "NWO", which is something i could not find any info on

I have tried the image non-colour and inverting the green, then though the normal map nodes, all of the options, creates awful flat shading on the mesh

If this requires a mesh in order to work let me know
3 media | 6 replies
No title
dojnt_u8mb_v02
Is there a way to make some quick money if you can do modeling & texturing with experience in the industry ? there isnt a single job out there
>pic related
1 media | 25 replies
Pixel
Screenshot_12
I need some examples of what is considered good pixel texturing and what is considered bad.

Trying to learn what to look out for.
1 media | 3 replies
No title
20250220_115822
Is it possible to sculpt a character like this without motion capture?
0 media | 14 replies
No title
Screenshot_20250427-183847~2
Realistically where do I get "connections' from?
Do I need to hit it off with someone? Where and how?
Do I need to change my personality? Do I need charisma? Apparently instead of being good at the job, I also need to learn social skills to an extent I don't know
I have never been in a professional environment besides college.
How do I even initiate things like these?
0 media | 8 replies
Fluid 2D facial expressions
ape_escape
What technique did the Ape Escape 2 (2002) CG animators use to make these flat facial expressions?
https://www.youtube.com/watch?v=Mb0zEIV9N58
6 media | 20 replies
Switch 2 and dock 3D model
file
Where I can find a model of the Switch 2 and its dock that's not just an extruded rectangle or being sold for like $40? It's hard to believe nobody's made a believeable 3D mockup of it yet this close to release considering all the leaks and pics there have been of it so far.
0 media | 1 replies
No title
face
>Face "rigging" tutorial
>It's all shape keys/blendshapes being controlled by the joints again
What are some actually good resources that actually focus on the joint-based facial rigging? It seems like everyone avoids it like a plague.
0 media | 4 replies
No title
Untitled309_20250430162448
why are roblox players so ass at their polygons
0 media | 2 replies
Why are booleans so fucking gay?
2025-04-05 (13)
I have been trying to fix the topology for a Boolean operation, and this is the best I can do. The 3ds max tool set for making booleans is already ass since it triangulates my entire mesh and I spend the whole night requadding manually. Booleans are so gay. Homo even.
2 media | 23 replies
There are no 3D jobs.
hot-sexy-bikini-girl-ai-generated-images-hot-sexy-seminude-images-generated-midjourney_921835-510
There is zero reason to dedicate this much time into something that will net you nothing. Everything in the 3D pipeline is going to be destroyed. The 3D industry has been decimated. You are competing with industry veterans for a small number of entry level positions.

>Hurr I do it as a hobby

In today's economic climate dedicating this much time to a hobby, a skill, is a detriment to yourself. If you're young your hobby shouldn't have to take hours of grinding that net you nothing when those hours could and should be used to make you more financially secure. Hobbies are a luxury that most people can no longer realistically afford. If you can't make money from your hobby you are hurting yourself. That's not a good thing but that's the world we are in, and trust me I'm not happy about it either.

YOU WILL NOT MAKE ANY MONEY DOING THIS, MOVE ON WITH YOUR LIFE!!! Go learn a trade.

If you think I'm wrong, go ahead and tell me how you can make this a job 2025+ . Go on, prove me wrong.
9 media | 28 replies
No title
IMG_5243
How long would it take to be this good?
0 media | 4 replies
No title
render1
Have you guys ever seen good stylish dithering in Blender?

I found two shaders on the internets and after some tweaking I got something I would try to use, but still, it's kinda meh, requires a lot of tweaking, and I'd like something better and more universal.

You can have it too btw:

https://blend-exchange.com/b/rGzgvO5r/ (the one I messed around with)
https://blenderartists.org/t/4x4-ordered-dithering-blend-file-included/1142358/9 (full screen compositor dithering, the later link, first one is dead already)
0 media | 0 replies
No title
1716047166393357
Should I learn 3D for a professional career in modeling/animation or should I not?
1 media | 4 replies
Anime General
1734325960008816
Previous thread : >>997198

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
134 media | 366 replies
Why does this hand pose cause extreme butthurt
IMG_20250318_111355
Why do using this hand pose in A pose cause artists maximum buthurt?

I mean, is not a pose that is not realistic, nor is anatomically wrong.

Neither causes extreme strain on the body and can be sustained as resting pose.
1 media | 7 replies
Obsidian-like 3D Book implementation
pic
How Can I Implement a Markdown-Supported 3D Book for Players to Write In? (Unreal Engine 5.5)

I'm developing a game that allow players to write in a 3D book, and I want the writing system to support Markdown, mostly for the ability to embed and render images within the game.

example: ![name](Image Link)

However, after extensive searching, I haven't found a suitable solution.
Most available plugins are designed for documentation rather than allowing players to write and edit text dynamically. I also experimented with a web-based approach using an HTML widget and the Marked.js library, but having an HTML widget for every page feels inefficient (as far i know, if there is a more efficient way to use web widget then that would be awesome).

A bit more context:

>Many of my game collectibles are HTML-based IE making a system that allows you to use some links as objects for certain areas.
>The game relies on both internet data (about 30%) and local storage, using reference links like the file:/// protocol.
>Ideally, I want a solution that doesn't require downloading additional in-game data.
>My background is in web development, and I'm aiming for something similar to Obsidian for the book in term of functionality.

Idk what to do. Would love suggestions on how to implement this customizable diary system efficiently. Any advice or alternative approaches?
0 media | 8 replies
No title
Paint_with_Stencils_001
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
95 media | 116 replies
No title
Genshin-Impact-Screenshot-105
Do you think both WoW and Genshin's rendering can be described as "stylized PBR"?
It seems they both use normal maps, roughness maps, maybe even metallic,
yet they also use handpainted textures, and somehow also painterly looking photorealistic textures sometimes I guess?
Would you consider this the hardest type of stuff to work on?
7 media | 21 replies
No title
1714929100999815
Are you supposed to sculpt or box model organic things like human characters and monsters?
1 media | 26 replies
No title
muh_cuppy
Whats the point of making realistic graphics? nobodys gonna zoom in and say "oh my that water has fake caustics!!"
Takes so much time and resources for heck nobody gives 2 shit about, might as well make it stylized with distinctive features
3 media | 21 replies
No title
nodes-inset-md
>mfw spend years ignoring compositing
>learn some basics
>renders improve 2x
learn comp
0 media | 16 replies
No title
extra fingers
For those of you who made it to employment,
how the piss do you get used to switching between different programs and software suites that use different camera/viewport controls?

Specifically,
I'm having to switch between blender, maya, and marvelous designer.
Unfortunately, I started and spent most of my time on blender. The Maya control set, is that more of an industry standard majority? I _think_ substance painter uses it for simple things like camera controls.

For those of you who do have to switch between environments, have you found a certain program's viewing controls are able to be adopted in all the competitors? I tried once to get Substance Painter to use Blenders, but it was something like everything but one set of key commands were unable to be switched which caused an insanity spiral of moving other actions around. This was 2018 or something though, maybe do-able nowadays.

Ahhghhhhhh I hate the shit outta everything.
2 media | 14 replies
Is the 3D job market just fucked now?
hq720
Everything I read on reddit is complete doom and gloom about the 3D industry right now. In fact the entire job market just seems completely up the shitter. I was really banking on being able to find work doing this but that seems like it's not an option. Now even being a prodigy doesn't cut it anymore. How do you land a job?
3 media | 32 replies
No title
rLWTplMG2n
How do I make good terrains for Unity games?

In this case for example I bought a map where it came with a terrain that is just a flat plane, but I want it to be more of a cube because I want to add water and depth under it.

I will explain more in the comments
7 media | 9 replies
You have to be a nobody to be a somebody.
No-Personality
Why is it that everyone who has successfully made it into a studio job... simply have no personality? All they do is eat, sleep, breathe, and talk about the type of work that they're skilled in. Has the 3DCG industry at-large reached the point where only silver spoon nepo babies and people who are autistic enough to have no other qualities/traits but making fancy computer art, have serious consideration by studios for jobs?
1 media | 8 replies
No title
90wlyl3sGPtA9MrS
I don't want to demoralize but do you think it's over?
This is generated by Hunyuan3d Image to 3D AI. What do we think about it?
5 media | 28 replies
If you could travel back in time
1354684784785
... And meet your former self right before you picked up 3DCG, what would you tell him? Anything that you've learned that would have helped jump start your 3D career or avoid any pitfalls?
1 media | 12 replies
No title
pepe
Do you have to make the model from scratch for portfolios? If not can I use kitbashed game assets?
0 media | 7 replies
No title
images (50)
Feel like I haven't been learning anything lately. I watch tutorials apply that knowledge then told it's not good as a beginner unsure how can improve in many cases I'm answering questions suppose more knowledable people should know
0 media | 6 replies
No title
file
Am I missing something or does the 3d community seem to be very checkered on sharing?
Sure theres the easy stuff to get like open3dlab, SFMlab, Smutbase, some good stuff at sketchfab, and if you want something decent on Itch or Gumroad you have to already have found a good modeler in mind to find their stuff
Not to mention sometimes you can find models in animations or youtube with next to no credit so its near impossible to find sometimes, I get if its your own model you'd want to have private ownership but 8/10 times thats not the case
0 media | 5 replies
No title
seismic
Is there anyone that can make better 3D anime girls than seismic?

not being trolling, serious curious if there's anyone at this level.
1 media | 6 replies
No title
Houdini tool - Convert alpha-bases meshes to opaque (silent)
What is the point of doing this? Isn't it better to have two triangles with transparent texture of foliage than having it converted into gazillion triangles with non-transparent texture?
1 media | 18 replies
/Daz3D/ general - New year, same goblins
Screenshot_20250201_204519
Previous: >>1002436
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Post more Quinns!
89 media | 383 replies
No title
F4k2SifaoAAVQwd
how do i make exagerated perspectives like this in blender?
1 media | 7 replies
greasepencil thread
deleteafter
any one have any recommendations for good greasepencil tutorials/3d artists or just gp advice in general? (artists that use greasepencil on 3d models not just a 2d plane)im struggling with contour lines,it seems obvious where to draw contour lines but it always looks off
1 media | 7 replies
No title
gBIdI-1fo9RPj9i-
is there any real source for insight on how to implement vertex weight proximity modifiers in blender like this?
0 media | 9 replies
No title
1460310694177
>coworker rotates tangent space normalmap in photoshop
2 media | 14 replies
No title
Capture d'écran 2025-03-19 124911
Hey i am new to 3d for trying something kinda weird I would rly aprciate your advice.
i am going to try to paint depth maps to sculpt 3d models ( only bas reliefs ) does it make any sence? will it work ? what should i be carefull about
0 media | 3 replies