Board: /3/
"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links As we are all aware, the mainstream entertainment industry has no idea how to make attractive characters anymore.
Use this thread to discuss things like good references, workflows, or just characters you find appealing and why.
For example, how do you design a character's face? What references would you use? /wip/ - Works In Progress - HO HO HO Edition
Brothers, the end of the year is nigh, may 2024 have been a productive year for you, and if not, may 2025 be the one. Amen!
Now please do go ahead and post your work-in-progress projects, recently finished projects, or things you'd like critiqued here, cheers friends.
Previous thread: >>998180 a thread to post your daily sculpts and sculpting in general
previous thread >>995861 When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like) I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture) For a retard like me, that is. What do I need to do to beat my retardation and get good at it? What techniques and programs are used to create open world games?
Unreal Engine has Landscape, yes, but I'm not interested in Unreal, I'm talking older games like Skyrim, Fallout 3, or even GTA San Andreas which I replayed recently, like how the FUCK did they create those massive open worlds? Especially in SA's case I find it especially impressive, as it has both kinds of environments one would be faced with in tackling this endeavour, both natural (countryside, deserts, mountains) and man made (roads, sidewalks, skyscrapers).
I looked up possible answers on G*ogle but all answers are just news articles glorifying (rightfully so) Beth's and Rockstar's open worlds, but there aren't actual technical details like what program they even used, settings, that kind of stuff, nothing that can allow me some wannabe to even begin trying to ape their work. I did find a very useful GDC talk going over modular kits [ https://www.youtube.com/watch?v=QBAM27YbKZg ], but while great that video goes over buildings and interiors (they used 3DSMax, one could use Blender as well if they wanted to), not open world creation. They touch on it briefly in the video I just linked, but more on a conceptual level, like oh we first draw a map, then we define the coastline, then the roads etc. but I'd like to know, again, more technical details, like are these worlds created as a simple plane in 3DS/Blender, how do they go about texturing such a huge plane without using enormous textures, how do they export it into a game engine, do they import it whole or do they slice it up in pieces for optimization and whatnot, and so on and so forth Rules for me and not for thee:
>Must have a budget of polys capped or lower to what a game from the year 2000 would usually have. Amount of triangles must be shown in the corner of each render.
>Everything must be made from scratch. No kitbashing. Sculpting/CADmodeling then decimating/retopo is allowed.
>All models must be uv mapped and fully textured and rendered in a realtime engine. No pbr.
>Textures must be low resolution. Maximum 512 by 512. Pictures and premade textures are allowed but they must be posted alongside the renders in their original and modified formats if they were not made from scratch. Showing UV layout is encouraged but not mandatory. How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to. working in Blender when suddenly.... I'm so fucking lost rn.
I'm trying to create a simulation of bubbles going past an object with an collision tree. But I have no idea where and with which nodes I can combine them.
Anybody here who can help me on my way? On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this? Previous: >>993129
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
Now, lets see your Christmas themed renders! Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got. What is the best controller for modeling/sculpting in VR? First attempt at rigging my first character...it's NOT looking good bros I now can do 3D anime that looks 2D, chuds. Learning on your own is fucking impossible Blender vs Maya.
>Do you even use the software you claim is inferior? If so how much time did you spend using it?
>Are you a professional?
>Are you criticizing the software as a whole or something specific? 3D is a vast artform with many technical hurdles. Some packages are better at doing one thing than the other. Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu. Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.
I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.
What're you up to anon? How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"? I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.
Resources:
Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader If I know the basics, am not starting from scratch and have an entire year of no work and just a little bit of school can be employable by next January of I put in 5 to 8 hours a day into 3D modeling. I'm trying to learn Blender and Maya at the same time (student license) and do animation for fun on the side. Is ArtStation a good place to post still or is it overrun by bots and scrapers? Also the introduction and guide's readme.txt link and images are broken.
I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works? No nuke can't stop the Gunt.
Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing
Old nuked thread:
https://warosu.org/3/thread/918176#p963992 >cgsociety
post itt if you were a actually a member of cgsociety in the old days how do I use free camera on any unity game for upskirts?
https://www.youtube.com/watch?v=mVlbIkyUbMs We’re already seeing platforms like NVIDIA GauGAN3D and Adobe Substance 3D that can generate realistic textures and models. Could this have a bigger impact on 3D modeling than it has on digital art? I’m hesitant to invest in a hobby that might be overtaken by lines of code in the near future. >sculpted / modelled in zbrush
>textured in substance
....
>uv / rendering in cycles
>featured / Top Row at at Blender Artists
What happened to that place. Is there any Tutorial on now to create a Vagina or Anus on existing Model ??
Janny pls dont delete, this is for research. so, in blender, i’m making a rig for a very athletic character. i’m making an animation where he bobs up and down, planting himself with the balls of his feet rather than his heels. my rigs’ legs normally have very standard inverse IK with “inherit rotation” disabled on the foot bone. this works in most cases but, obviously in this case, does not. how should i go about this task of shifting weight from heels to balls? SubD Gun modeling tutorial recommendations?
I'll start..
>Live Boolean modeling Maya & ZBrush
https://hatchery1.gumroad.com/l/QZemE Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles. How does one become good enough to sculpt designs like pic related? Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!
All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian. What is this style cals4led? >search for help with blender / maya / hou / painter / etc
>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the software
This is what you were afraid of "taking our jobs" and making tutorial makers obsolete. Reminder: Subscriptions SUCK!
Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
Previous thread: >> >downloads your city of tokyo to scale for free via point cloud data
nothing personnel Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans?
Every tutorial I can find falls short in all of the same ways. Either it's an outdoor scene where the inside of the house is a hollow unusable shell, a purely interior scene with no attention paid to the exterior at all, or it doesn't show you how to make a roof on anything more complicated than a perfect rectangle or L shape.. or it's a "modern" house that is just a cube with a flat roof presumably to compensate for modelling roofs being too complicated.
And then I've tried this method of extruding planes over an image of a floor plan and that doesn't compute at all because I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character. And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?
I've tried to just not think so hard about it and just make it up as I go, using whatever janky methods I need to block something out but I always create a total mess of duplicate edges and overlapping that I'm not even sure how I ended up with, and just seem to be wasting time trying to brute force a totally incorrect way of doing things
When I play games and open a door from outside and walk into a house it feels like I'm witnessing black magic. I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene where you can seamlessly walk in and out of it- and not see a bunch of fucked lighting artifacts and the like a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc. >picrel
Is this a good excuse to learn how to make porn animations in blender? been postponing learning animation and only did some basic scene modeling, but one of my bucket list thing was making porn of stuff like this I'm 22 is my portfolio I made. I know this is really embarrassing, that it is not appropriate at all for this job. I wanted to try to make things inspired by fortnite, but I hope this tells more of the actual issues I have now whether i know them or not. I don’t have a good enough idea of what I am supposed to do, and at the time of making them I thought that these artworks were supposed to be appropriate with what I was supposed to learn before, I didn’t use any references for them because I thought I was supposed to to know how things looked with a good visual library, but it’s not how it works and I’m not sure when I’m supposed to make things up or take from a reference. In general I’m not sure of where I use a reference and where do I have to not use one. It’s just confusing because I really don’t have anyone in my area that I could talk to about this. I don’t really have social medias and it’s really difficult trying to think of what I’m supposed to learn and how am I and how I’m supposed to use it at the work environment. Is the reference I need supposed to be blender? Can I just download any human body model to draw over, and environments too?Because I can navigate through it to do it.
I want to learn the right way to do this so I can be a reliable and professional person for this job. Now that CGPeers has locked half it's userbase out for not remembering their registration burners, what is the next best place to not pay money to Autodesk, Foundry and Maxon? I’ve got a pretty weak laptop and can’t afford a new one.
What are my options for creating 3D models?
Would love to know all the options! Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.
You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?
I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex though
https://www.youtube.com/watch?v=o2ZoThIkV8A Anyone here like to make landscapes? why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)
So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?
it gets better... right? i feel like a baby just learning to crawl. What's the secret to a successful career in Adult 3DCG? Got gifted a printer for xmas. Didn't ask for it but I'd feel really guilty if I didn't use it. What do I do? When doing lowres pixelart texture for lowpoly model, depending on UVs and seems some lines are perfect while others are choppy and pixelated. How would you make this more consistent? Any suggestions what are the most wrong things here and how to make it better while still maintaining thicc-pixel-lowpoly style? I have absolutely no idea what I'm doing when in comes to lowpoly character modelling and texturing so even entrylevel tips are welcome. I want to make superior japanese folded steel 3d models and a guy who makes models for vrchat told me to find these, please share if you have them and thank you Someone in the name of God, have done this model of Shrek in the MAD show? Where is 3d going in the next years, /3/? We all know that AI didn't pan out, especially given the amount of surveillance there is. most tutorials for animation simply follow a reference, they don't explain why the body is moving in this way to look convincing. If I follow these tutorials I'm simply copying and not understanding.
Without a reference I don't know how to make my animation look convincing. Are there any tutorials which explain the body movement ?
Sorry if I didn't explain properly, don't know how to quite explain myself. omg chat new sam hyde dropped She's public domain. I posted the .blend on https://amarilloarts.itch.io/blender-chan
Do whatever you want with it. Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made. I'm looking to move on from sculpting with a mouse since 2 years and want to try out the graphics tablet method with a pen for the first time.
Is it better than a mouse and will it enhance my sculpting abilities?
What affordable model do you recommend? Not something super expensive. I've been looking at Huion since their reviews state they produce better things than Wacom, or should I get a wacom? Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble? Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard. Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn.
Am I wasting my time with tutorials? What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related Looking for some help with 3D scan post processing.
I got a creality Raptor and did some scaning.
Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).
I suspect the core problem is that I did not clean the pointclouds enough.
Is there a way to get rid of these artifacts in a "easy" way?
I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.
Also: is there a 3D scaning general here? AH, What the hell is with all the new blender people coming into the industry.
>They lack an understanding of standardize workflows
>They refuse to learn Autodesk, if you give them 6 months to do so.
>They lack an understanding of UV Space and Texturing fundermentals
>They don't know how to Sculpt anything.
>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.
>They don't want to pay for any tools, but demand we buy blender tools.
>They don't know how to model SubD, Don't even know what a low, mid and high poly is.
We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.
Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla. Mari is dead now, isn't it? Is Katana next? i made the whole simpsons family in paint 3d, thoughts? Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/ Can anyone help me make a mold for a mask?
The boolean modifier refuses to work and i've been coping by making empty boxes and filling them with sand and putting the positive mask and it leaks and it comes out like crap. I'm tired of doing this half assed. I'd like a proper mold for my mask that's airtight so I can make a mask I can be proud of. When do you decide to stop using subscription software? I've been using this one paid renderer and I've put so much effort into it, but free alternatives do the same thing now and I wont have to deal with subs. Having an account, having to pay dues or if you skip a year having to start all over again at a far higher price, it just sucks man >be master at plap animation
>cannot do a simple walk
Why does this commonly seem to filter so many animators?
Is it really that hard to animate walking? Rememer when /3/ said that they were safe from AI, unlike 2D plebs? How popular is this method? I've seen a few call of duty devs use fusion 360 and then convert to 3DS/Blender, retopo. Is it worth learning if i wanna make guns? Or the retopology part is gonna be as much suffering as if i made it in a normal program from scratch? How hard is to make models lime these? Do you know a good modular anime character system for games similar like those TDA bodies and faces but with commercial license?
I want to create a game but can't find good models with modular head/body and good face rig vroid has limited face expressions developing a vr quest app.
>zucc wants my :
>real name
>phone number
>credit card
>email
>needs to see what I have in my room
>needs to be able to detect what I'm doing with my hands
>needs to be able to record any sound being heard in my room
>needs to record anything going on in my room through the cameras
>makes it so I can't sell the app anywhere else than the meta store
...is it worth it, bros? Use this as a place to help rebuild after the great purge /3/
I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.
Here, a tutorial will be shown on how to do this from the basics. What's the best application to use for rigging 3D models if you are limited to mobile devices?
My PC just shat the bed and it's going to be a while before I can afford to fix it or replace it, so I'm trying to work with what I have. I have found apps for 3D modeling, animation, and even retopo, but for some reason nothing for rigging. What is the best workflow or tool to maintain consistent texel density in Blender? All I can find online is basically either "just place a reference plane with texture and manually scale every single texture comparing to that plane by eyeballing" or "idk bro I just select all my objects and unwrap them all together". This can't be serious right? This is very very far from something I would consider productive. Which is something like: a global setting to set texel density affecting all unwrap, uv and object operations, like 1m for 1024x1024, and then all unwraps take it into consideration and if any face of any object ever goes beyond 1m it will automatically get tiling of its texture. If it's less than 1m texture will not shrink to fit either. Is there anything like this? >PrMan once again became the best renderer
>tfw incredible point release with 27 coming soon too
any anons aware of this > literally clicked the /3/ ad on /g/
So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?
also readme.txt in pin is 404, FAQ did not cover this either Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus. On the left is Ratchet from Transformers Prime. On the right is Ratchet from the fan film Transformers Prime: Galvatron's Revenge?
Why does the right look so...cheap? I don't think it's JUST missing details or flat textures (except where the torso meets the neck for some reason), though it sure does not help.
It's got to be something in the materials, then? My first thought would be the lack of AO or self shadows, especially the . On the other hand, there are some moments that do show SOME self-shadowing. Either that or I don't really know the difference between AO and self-shadowing I can now make an HD frame in 15 minutes after an initial investment of 6 days.
It's my most expensive workflow, but also the one that delivers the highest quality so far.
I have now mastered 3D.
Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.
I'm now really happy with this workflow. I make a living modelling avatars for furries on VRChat Bros tell me about zbrush on the ipad as well as the CozyBlanket combo. I finally have the hardware. Is it worth getting? I don't want to waste my time on shit. I already have the desktop app (paid) my shitty cpu wont allow me to good sculpts What are your favorite memes to model? >2024
>still can't even set the viewport resolution
how can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen this isn't fucking fair man, how can they do this to us?
https://www.reddit.com/r/singularity/comments/1h25l0q/google_deepmind_presents_cat4d_create_anything_in/ Post your magnum opus
Your most bestest super-duper render Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games What would be the fastest way to bake lighting into vcolors these days? Was it done manually back then? I have now mastered 3D NPR anime art.
Meanwhile you keep mocking me and masturbating to some NTR hentais, I keep working hard on my skills. https://www.youtube.com/watch?v=GMIh9GTbVjU just watch the video and subscribe to the channel this animation was made by my 7 year old younger brother Anyone using Arnold in maya 2025 here? What are the pros and cons? Just started using it in the viewport and it seems nice since my other renderer doesn't support 2025 but I want the latest bugfixes of 2025 instead of going backwards to 2024. I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this?? Blender Eevee is now 8 years old! Post your best Eievuis! >Putting textures on simple geometry isn't real ar-ACK! Why does weight painting suck so fucking much in blender? How isn't there an ngskintools equivalent for this shitty semen slurping program yet? Hello, first and foremost I'd like to apologize for shitting up the board with a topic that has been probably brought up a thousand times.
I'd like to know if it's even feasible for someone with a full time job (40h/week) and a family to get into 3DCG for a hobby that eventually turns into a side hustle/passive income type of thing. With AI tools being more and more used/abused and the market already being flooded with autists that go all in on the prospect of being able make a living without leaving their bedroom being my potential competition.
1. I can probably squeeze 6-12 hours in a week at most.
2. I have experience with 2d graphics but never really got into 3d
3. The goal is to create 3d assets and models for game development, as well as 3d printing models. (That would come later as I would need a 3d printer for prototyping and double checking my models for physical properties)
So my question is: is this even doable? Should I invest hundreds of hours to hone a craft that will bring me peanuts, if anything at all? How important is marketing and getting social media coverage? I'm at a crossroads here and need someone to let me know if I'll end up in a dark Forest of frustration and suicidal thoughts if I go that way. blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya GOOGLE AI STUDIO can watch your screen and teach you how to use any software! This is insane! I tried it on #NUKE #blender and #houdini Absolutely incredible! #ai #CGI #vfx #animation #ArtificialInteligence
https://x.com/VFXCentral/status/1868761763954728973 How to learn to animate like ZZZ? To cut to the chase, im trying to do an H animation in koikatsu/chara studio rx21. BUT I couldn't figure out how to do a curved motion with out doing a TON of keyframes.
Is there a spline function or something similar to avoid doing 800 keyframes?
At this point I'm considering moving to some other software to acomplish my needs.
Ignore the random image. The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers. I'm 27 years old and basically ruined my life by failing college consecutively since I was 20. I hate Computer Science. I play VRChat and just getting into making maps and dumb things for avatars, playing with blender & unity
Can I get a job with this kind of thing or should I forget about it. The rest of my life is going to be hell on earth, I never had a job. The only good thing I have in my life is that I'm not an incel (somehow I can land a gf from time to time, I think I'm good talking sometimes) that's all I have, also I like cute things a lot Previous thread >>992867
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122 i am the greatest programmer that has ever lived. no blender no nothing. all my own custom 3d renderer Should've posted my W.T. Snacks model here, but here it is. Made this for a group of Anon friends on VRC as a little joke in the group. Made it because of how I love the design given to her. I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here? How do I make my blender imports of models from an ugly game like FFXIV not look like total doodoo that's too dark to even see? How the hell do I light these things so that they don't look like ass in blender? I have no idea where to start on crafting atmosphere in this software. How hard is it to get a 3d job if you dont live in a vfx area? I never get any work, but at the same time, I never apply anywhere and just do hobby stuff and post it to blender artists. Is this a good amount of topology for the low poly template?
Should i start trying to rig it? it's over...
Google has mastered the cheap, fast, AAA AI gamdev workflow...
Cris is FINISHED and BANKRUPT...
press F to pay respects.
https://deepmind.google/discover/blog/genie-2-a-large-scale-foundation-world-model/ It's impressive that an indie studio has such good piracy protection Surely this horse shit ugly thing cannot be the result of the creative commons of the internet creating a printable gun.
1- Have you ever taken one of these and modified the file for style?
B- Is there something cooler out in the wild? Like a movie/tv/game gun design that uses off the shelf parts to finish?
III- Is the answer no because every product eventually all looks the same because peak design is a dead end?
*- Do you find me attractive? Dear Blender users and devs,
Catmull-Clark subdivision surfaces with supporting edge loops is not a alternative to chamfered edges. Not all smooth corners are the same. You "bevel" tool shits the bed on just about anything more complicated than your default cube. Your Booleans only work 70% of the time at best, even for simple object. This is not a way to live, and you should feel shameful. Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you! What's the max complexity/scale that you would get out of either 16gb vs 24 gb of VRAM in blender or unreal or whatever? didn't see any tomboy princess Zelda 3d models, so i'm gonna have to do it on my own... I won't beat around the bush
I have absolutely no knowledge or experience in modeling, but I want to port some Touhou models from GTA SA to Sven Co-op. Is there any way that I can follow which will end with the model being ported over? While gen ai is already capable of creating high res models, textures and whole scenes, yall still clicking subdivide and sharing ur garbage on this barely alive forum. What strain of cope is it? Accept your fate, breathe out with relief and maybe go do something actually worthwhile, instead of committing to memory some soon to be absolete program's UI. The future of the entire 3d industry is looking pretty grim with more and more senior/mid artists applying for a junior role. Seems like leaving this field is the only viable option. How many of you guys here are currently working full time? And how are you guys coping? alright, just modeled this
what do i do? if cris can have his own thread then ill have mine
workan with a model right now Is Vulkan all but dead or is it still viable if you want to convert an existing opengl engine into the modern age? I'm having to purchase Zbrush for school, and have settled on the subscription liscence, but only for a while. It baffles me that Zbrush, or rather Maxon, requires so much goddamn information about you just to be able to purchase it. Did everyone else go through this? Is there a way around it? A school ID I'd understand, but it asks for your drivers liscense and a video of you turning your head. Without suggesting an alternative like Blender, is there a way around this? Or do I just have to bite the bullet? Anons give your recommendations for cheap PCs for creating 3D content.
As a broke anon with a few bucks, I want to buy a cheap but capable PC. >need 3D model from Sketchfab
>model costs money
>money is aleady loaded with textures in to the model viewer
>rip content from browser cache
>free model >pick up blender again
>find some course about landscape
>the instructor makes mistakes and "forgets" steps
>its all on camera
>some of his workflow is questionable even though I only have 2 weeks of experience
>the_final_straw.jpg
>I try to render my scene after having copied this guy's every critical decision
>blender breaks instantly
>update gpu driver
>turn down the amount of shit being rendered in the scene
>still crashes, almost had a bluescreen once
>find a fuckface geometry node that doesn't seem to make sense
>Instructor has the same geometry node / tree setup but his render was fine and dandy
>????
Should I find another course bros? Hello anons im looking for Blender courses torrents mostly from Humble bundles (i will appreciate even non Humble bundle courses)
Thanks