Board: /3/
"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.
it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know. I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.
Resources:
Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader BREAKING NEWS
Clair Obscure : Expedition 33 uses blender in their Environment, props and character department, NOT SINGLE MAYA ON SIGHT, first sign of blender take over to become an industry standard
https://magazine.artstation.com/2025/05/sandfall-interactive-clair-obscur-expedition-33-art-blast/ how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?
I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do? Previous thread: >>1006048
Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
Sculpting:
https://www.youtube.com/@leslyzerosix4359
https://www.youtube.com/@aurelien4280
https://www.youtube.com/@Yudit1999
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t Previous: >>1006697
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Major complaints are viewport performance and various missing features.
Support for Filament has been added to MacOS version as well as filatoon.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
Post more Quinns! How much time i need to dedicate everyday to modeling in order to become KINO. i plan to model things so i can make cool website with openGL or Unity (maybe games ?). Do cool stuff with char like animating or provide assets to my gamedevs friends. mostly interested in char & environment modeling. i have a basic understanding in shapes and forms since i draw everyday. I have the classical 9 to 5 job with possibility to work from home. what's the basic learning path and good exercices to practice everyday ? A thread for work in progress of your projects, for recently finished projects or things you'd like critiqued.
Previous: >>1006887
Don't clown me too hard, first time trying to model a character (Laughing Octopus from MGS4) I've learnt sm 3d shit and havent made a cent so far, I mean am I that bad? or is the industry dead Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!
All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
I refuse to believe this software was made for humans. After using it for over a year i'm confident in saying that it is possibly the most retarded 3D modelling program ever created.
There's over 5 unique ways you can make objects vanish, 3 of which can easily be done by accident. When items don't appear in the final render you have to troubleshoot a million different settings to figure out why not. The modelling viewport NEVER matches the render output for some reason because the HDRI preview is not directly linked to the world render source. Same problem for hidden objects. For the love of god just render what is shown in the modelling window. Why in the hell would I want the render to be different from what I see in my work view? Accidentally miss click a macro? Sorry something retarded occurred that is impossible to troubleshoot haha. Radial arrays require an autistic method that includes empties (whatever the hell that is) and mathematics. Not a single software on earth functions this way to accomplish something so simple. Modifiers will not work several times and then suddenly function properly despite not changing a single metric. Apparently just deleting and reapplying them 4 times in a row will suddenly make them function as intended. Despite enabling certain options in the UI, they STILL do not behave as expected (orbit around selection enabled, doesn't work, MMB just zooms out randomly instead).
On a deadline and something occurred in your workflow that fucked up a render for literally no reason? Sorry the Discord support team are full of unhelpful assholes that refuse to actually do anything. Also good luck googling anything to troubleshoot buggy trash that happens. Blender has like 2 different names for menu items making it impossible to actually figure out what's broken.
I simply can't understand why or how anyone would make something this terrible and expect human beings to tolerate it. Nobody makes software like this. Open source was a mistake. a thread to post your daily sculpts and sculpting in general
previous thread >>1003156 How do I make this? Zbrush?
What specifically do I need to learn to make it? Reminder: Subscriptions SUCK!
Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
Previous thread: >> I now can do 3D anime that looks 2D, chuds. I notice most beautiful eastern video game characters have this downwards pointed top lip (tubercle/procheilon?), and while you occasionally see it in whites it's way more common in asians. Idk if it evolved from diet, sexual selection, whatever, but it's a subtle but important part of cuteness in asian characters. Just check any game character you like to draw/model and you'll start noticing it. And conversely it's quite rare in western character design. What's the workflow to model an artificial/interior environment and texture it?
>le modular assets
Too restrictive.
>tileset with things like Sprytile on Blender or Crocotile 3D
I can't draw tilesets.
>just friggin model it, Lois
Can do, but then how the fuck do I texture it?
Please help. All tutorials online are for fucking forests or how to make a city with 5 house models copy-pasted all over the place. I need help for INTERIORS Post your magnum opus
Your most bestest super-duper render This time the goal is to start and finish a portfolio worthy piece and post progress on each piece daily.
Rules I will follow:
>Quality over Quantity.
>Must show a faithful representation of progress from beginning to end.
>Must finish each project that is started with a fully rendered portfolio quality image as the end result. Open weights AI generated text-to-3D and image-to-3D
also supports hybrid inputs (give it an image and text)
Try free online, no account needed:
https://huggingface.co/spaces/tencent/Hunyuan3D-2
download models for free:
https://huggingface.co/tencent/Hunyuan3D-2/tree/main
*also includes a separate model called "Paint" for creating and texturing UV maps from a mesh input
*The output mesh is a trimesh object, which you could save to glb/obj (or other file format). How did artists back in the early 2000s did textures like this in photoshop for games like Half Life 2, etc? It looks too good to be able to be handpainted. Is it photobashing and painting over it or do you really need to be able to draw well to do this stuff? Do they make good animations? Are his videos useful for studying? Is his animation course worth buying? Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got. A 3D joke will land you a girl at the bar. I'm noob, can someone help and explain how to make animatons like that in blender? Just manually move every single bone frame by frame? I notice a pattern in these art learning discords that good students with genuine questions get ignored but people who have bullshit questions and look not as great get a bunch of feedback. Is there an explanation? how much does it cost to have 4 characters like this made? Recommend please some good looking games combining 3d and pixelart. And I mean actual pixelart, not low-resolution photorealism of older games or glitchy gritty unfiltered noise of some newer indie games. Bonus points if they came up with smart ways to light/shade it dynamically (anything as cool as modern anime NPR lighting but for pixelart?), turbo based points if they have textures done in multiple grid sizes for LOD, which would be especially spicy with true pixelart. Oh and please don't say it's impossible to combine pixelart and 3d in a meaningful way. People said the same about anime as well. Who is your favorite 3d artist? Why is there not a 3d modeling program with the exact same controls as forge mode in halo?
Forge mode is unironically the one of the most intuitive control schemes for manipulating objects in a 3d space. It would make 3d modeling much more accessible, at least to casual users.
Tell me why this wouldn’t work.
https://youtu.be/c0Y5_MNYiPs?feature=shared Hey /3/
I want to retopo this model. I work in 3ds Max and found it to be lacking.
Are there any tools that would allow me to "relax" and curve some of the topology? I want to keep working on Mesh, but I also wish I had a smoother shape.
Or should I move entirely towards different software? What do you think is the most comfy platform to upload and organize your projects? Basically I'd like to:
* Create some kind of entry per project, with title, would be amazing to be able to manually set date from past for when you want to upload an old project
* Under this entry post screenshots/renders/files in form of images and videos and models
* Maybe some extra description field that allows leaving some extra notes and information on the project
* Maybe a comment section if someone wants to ask anything about it
* Maybe some kind of visibility setting that allows certain projects to only be visible to certain categories of people? For example I want to upload everything mostly just for myself to go through my stuff and get reminded of progress I made through time, but many of those projects are something that I probably wouldn't show to just anyone Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games Looking to find the absolute worst 3D artist here on this board, like vomit inducing. Post your renders and the winner may get something. I usually like to model for games and mod them in, but all the games I've done it in suck now. What are some hip new cool games that are easy to mod? I am not sure where to ask this question, as I have not seen anyone else asking this, so I will ask here (and if this isn't the right place, any assistance on where to correctly ask would be appreciated):
I would like to make an animation using the models Redmoa used, but I am just confused on the hair physics, as in this SFW video, there are hair physics: https://youtu.be/SkqhXkJiIg0?si=x9GFun8nYU1Xf2Tv
But when you load up the model in Blender, there are no physics to be found I believe, so my question is this: Is there a technique to get hair physics working, or is it done manually, frame by frame? Can I still make money if I only know how to model basic things and have a crappy PC? Talk about CAD! What tools do you use? What are you creating with those tools? Are you making them for 3D prints or machining? Try to convince me that your favorite program is irrefutably the best one and why all the others are trash. Just talk about anything related to CAD! Anyone has textures.com subscription? Could you please grab and share Rock Alpha 9 (https://www.textures.com/download/various-0022/133303)? Even 512 is good, but higher resolution would be amazing. This is the ultimate alpha rock texture for sculpting landscapes because you can anchor-apply it at different scales and the way it layers with itself works amazing. I found another good general purpose alpha like this (the first one in the pack): https://www.cgtrader.com/free-3d-models/textures/miscellaneous/rock-brush-collection I still want Rock Alpha 9 for variety and because it's even more flexible, and with two of those I think we have 80% of landscape rock sculpting needs covered. Alright, you absolute bunch of fucking idiots, it’s time to talk about AnimBot. This goddamn plugin STILL hasn’t been cracked, Maya itself is already a total ripoff, but now they want us to fork out even more cash for essential tools that should’ve been in the software years ago, And the fact that nobody has cracked it yet? What the hell is going on? Why are we all just sitting here letting them take our money for something we should already have? how should i do lowpoly hair? i wanted to try just stretching a plane overtop the head but it has a few issues mainly being its not double-sided
and im aware my head sucks, im still learning Will paying thousands of dollars to online schools like Animschool actually teach me better than random online tutorials? What's the best way to put the dress in that pose? Dragging in sculpt mode is just chaotic. Also the introduction and guide's readme.txt link and images are broken.
I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works? Where do zoomer fags go to get written tutorials these days? can someone please explain how weight painting is supposed to work?
no matter how i paint the bones weight the finger never actually aligns with the bones Now that CGPeers has locked half it's userbase out for not remembering their registration burners, what is the next best place to not pay money to Autodesk, Foundry and Maxon? Use this as a place to help rebuild after the great purge /3/
I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site What is the most realistic game with MSAA graphics? Is it even possible? Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard. I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture) How do you go about rigging this type of dress.
How do you place the bones etc.
Not exactly the dress in the pic, but that type of dress with the long "loin cloth", not sure what the name is. Tabard dress? Qipao?
The character that will use it "fully modeled'. As in, the clothing can be taken off, or replaced with other clothes. Do you make a separate armature for the cloth or is it part of the characters armature?
I made some attempts, but making it behave nicely, especially when the character is sitting is a struggle. Any tips on what keybinds to use when sculpting in blender? I have been sculpting everything with just my mouse and now that i finally have a tablet it feels very clunky and hard to work/zoom/move around the view port. pic related is what i have. Does anyone else hide funny numbers in their product renders? I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs. > literally clicked the /3/ ad on /g/
So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?
also readme.txt in pin is 404, FAQ did not cover this either it's over
fuck this timeline so I got this normal map from a unreal engine 5.x game, and i have no idea how to make it properly work with blender shader nodes
its a screenshot cause its originally a TGA and the filesize too large, its also in its orignal sRBG format. The file is also titles as "NWO", which is something i could not find any info on
I have tried the image non-colour and inverting the green, then though the normal map nodes, all of the options, creates awful flat shading on the mesh
If this requires a mesh in order to work let me know Is there any Tutorial on now to create a Vagina or Anus on existing Model ??
Janny pls dont delete, this is for research. Is there a way to make some quick money if you can do modeling & texturing with experience in the industry ? there isnt a single job out there
>pic related I need some examples of what is considered good pixel texturing and what is considered bad.
Trying to learn what to look out for. First attempt at rigging my first character...it's NOT looking good bros Is it possible to sculpt a character like this without motion capture? a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc. Realistically where do I get "connections' from?
Do I need to hit it off with someone? Where and how?
Do I need to change my personality? Do I need charisma? Apparently instead of being good at the job, I also need to learn social skills to an extent I don't know
I have never been in a professional environment besides college.
How do I even initiate things like these? What technique did the Ape Escape 2 (2002) CG animators use to make these flat facial expressions?
https://www.youtube.com/watch?v=Mb0zEIV9N58 Comissionfags, have you ever dealt with revisions by a client? If so, how was it like?
I want to get into commissions but I worry that I won't be able to satisfy the client's needs. And worse case scenario: they ask for a refund if I cannot deliver to their standards.
If it were 2d, then it'd be way easier to revise again and again, but I understand that 3d is a completely different beast and that revisions aren't as easy. Where I can find a model of the Switch 2 and its dock that's not just an extruded rectangle or being sold for like $40? It's hard to believe nobody's made a believeable 3D mockup of it yet this close to release considering all the leaks and pics there have been of it so far. Im trying to learn character concept art and 3d models, I don't know many people to talk about this with.
If there is a discord, forum, steam group, literally anything that's active where I can talk about this subject please LMK! >Face "rigging" tutorial
>It's all shape keys/blendshapes being controlled by the joints again
What are some actually good resources that actually focus on the joint-based facial rigging? It seems like everyone avoids it like a plague. are there any legit reasons to use Maya & Zbrush (or any other industry standard) over Blender for someone who wants to treat modeling/sculpting as a freelance side hustle?
I'm not interested in a full career, I'm too old for that and already have things going on in my life, I just want to fulfill a childhood dream of "modelling like a pro". why are roblox players so ass at their polygons I have been trying to fix the topology for a Boolean operation, and this is the best I can do. The 3ds max tool set for making booleans is already ass since it triangulates my entire mesh and I spend the whole night requadding manually. Booleans are so gay. Homo even. What is the best controller for modeling/sculpting in VR? Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/ Is he right?
Is he wrong?
...or is he a schizo? There is zero reason to dedicate this much time into something that will net you nothing. Everything in the 3D pipeline is going to be destroyed. The 3D industry has been decimated. You are competing with industry veterans for a small number of entry level positions.
>Hurr I do it as a hobby
In today's economic climate dedicating this much time to a hobby, a skill, is a detriment to yourself. If you're young your hobby shouldn't have to take hours of grinding that net you nothing when those hours could and should be used to make you more financially secure. Hobbies are a luxury that most people can no longer realistically afford. If you can't make money from your hobby you are hurting yourself. That's not a good thing but that's the world we are in, and trust me I'm not happy about it either.
YOU WILL NOT MAKE ANY MONEY DOING THIS, MOVE ON WITH YOUR LIFE!!! Go learn a trade.
If you think I'm wrong, go ahead and tell me how you can make this a job 2025+ . Go on, prove me wrong. games like doom 3, quake 4, and other id tech 4 engine games share a style im really interested in but confused on how its made. its a mix of metalics with rounded edges and a grimy sheen over it. in the engine, it looks really good but when the models are shown out of it, they look very dry and awkward. just look at images of the doom 3 cyberdemon and you can see a huge difference between the model in game vs it being rendered out of it. is there any way to emulate this style in blender? No nuke can't stop the Gunt.
Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing
Old nuked thread:
https://warosu.org/3/thread/918176#p963992 How long would it take to be this good? Have you guys ever seen good stylish dithering in Blender?
I found two shaders on the internets and after some tweaking I got something I would try to use, but still, it's kinda meh, requires a lot of tweaking, and I'd like something better and more universal.
You can have it too btw:
https://blend-exchange.com/b/rGzgvO5r/ (the one I messed around with)
https://blenderartists.org/t/4x4-ordered-dithering-blend-file-included/1142358/9 (full screen compositor dithering, the later link, first one is dead already)
Great, that's all that the big-headed Blender Foundation needed, even more praise and ego stroking (the animated Oscar winner thanked them).
So now they can keep investing their precious open-source funding that so many other FOSS projects thirst for, into useless stuff like the VSE (video sequence editor) that will never compete with proprietary or even specialized solutions, while somehow ignoring the many quality-of-life and useful ideas available in rightclickselect or in the ACTUAL CODE from pull-requests that people send them with useful additions, stuff that they refuse to add / ignore and let rot because they don't have to create a competitive product that sells, as it's already funded.
Blender gets to become this bloaty sluggish package that only "looks good" because there's no competition. There is no other 3D DCC package, and even if someone tried to create one they'd be discouraged from evangelist comments like "but Blender already exists".
But hey look, we changed the version number to 4. Hooray, that's progress, right?
Thank you, Blender?
More like get your shit together, Blender. AI will take our jobs! The ones none of us have!. Are there high quality blender projects with animations that I can study? I want to see how pros are making stuff. Maybe there some creators that share them on patreon or something? Should I learn 3D for a professional career in modeling/animation or should I not? Meanwhile you fags keep having threads about Autodesk vs Blender and AI 3D flamewars, I keep improving, chuds.
This is now my current level. Previous thread : >>997198
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122 Why do using this hand pose in A pose cause artists maximum buthurt?
I mean, is not a pose that is not realistic, nor is anatomically wrong.
Neither causes extreme strain on the body and can be sustained as resting pose.
How Can I Implement a Markdown-Supported 3D Book for Players to Write In? (Unreal Engine 5.5)
I'm developing a game that allow players to write in a 3D book, and I want the writing system to support Markdown, mostly for the ability to embed and render images within the game.
example: 
However, after extensive searching, I haven't found a suitable solution.
Most available plugins are designed for documentation rather than allowing players to write and edit text dynamically. I also experimented with a web-based approach using an HTML widget and the Marked.js library, but having an HTML widget for every page feels inefficient (as far i know, if there is a more efficient way to use web widget then that would be awesome).
A bit more context:
>Many of my game collectibles are HTML-based IE making a system that allows you to use some links as objects for certain areas.
>The game relies on both internet data (about 30%) and local storage, using reference links like the file:/// protocol.
>Ideally, I want a solution that doesn't require downloading additional in-game data.
>My background is in web development, and I'm aiming for something similar to Obsidian for the book in term of functionality.
Idk what to do. Would love suggestions on how to implement this customizable diary system efficiently. Any advice or alternative approaches? Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.
Here, a tutorial will be shown on how to do this from the basics. Do you think both WoW and Genshin's rendering can be described as "stylized PBR"?
It seems they both use normal maps, roughness maps, maybe even metallic,
yet they also use handpainted textures, and somehow also painterly looking photorealistic textures sometimes I guess?
Would you consider this the hardest type of stuff to work on? Are you supposed to sculpt or box model organic things like human characters and monsters? Whats the point of making realistic graphics? nobodys gonna zoom in and say "oh my that water has fake caustics!!"
Takes so much time and resources for heck nobody gives 2 shit about, might as well make it stylized with distinctive features >mfw spend years ignoring compositing
>learn some basics
>renders improve 2x
learn comp Where do you guys find School of Motion and/or Motion Design School courses? Rutracker and 1337x only have a handful. Jobs are drying up. Talented 3D artists are getting laid off. Accept it, it's over. The jobs aren't coming back and AI is going to take over this field. So accept it. Accept it and go into trades. Quit doing this this and do real work. Go be an electrician. Just quit living with your head in the clouds. Move on. For those of you who made it to employment,
how the piss do you get used to switching between different programs and software suites that use different camera/viewport controls?
Specifically,
I'm having to switch between blender, maya, and marvelous designer.
Unfortunately, I started and spent most of my time on blender. The Maya control set, is that more of an industry standard majority? I _think_ substance painter uses it for simple things like camera controls.
For those of you who do have to switch between environments, have you found a certain program's viewing controls are able to be adopted in all the competitors? I tried once to get Substance Painter to use Blenders, but it was something like everything but one set of key commands were unable to be switched which caused an insanity spiral of moving other actions around. This was 2018 or something though, maybe do-able nowadays.
Ahhghhhhhh I hate the shit outta everything. Everything I read on reddit is complete doom and gloom about the 3D industry right now. In fact the entire job market just seems completely up the shitter. I was really banking on being able to find work doing this but that seems like it's not an option. Now even being a prodigy doesn't cut it anymore. How do you land a job? How do I make good terrains for Unity games?
In this case for example I bought a map where it came with a terrain that is just a flat plane, but I want it to be more of a cube because I want to add water and depth under it.
I will explain more in the comments Why is it that everyone who has successfully made it into a studio job... simply have no personality? All they do is eat, sleep, breathe, and talk about the type of work that they're skilled in. Has the 3DCG industry at-large reached the point where only silver spoon nepo babies and people who are autistic enough to have no other qualities/traits but making fancy computer art, have serious consideration by studios for jobs? I don't want to demoralize but do you think it's over?
This is generated by Hunyuan3d Image to 3D AI. What do we think about it? What do we think of the new shrek?
https://www.youtube.com/watch?v=KbiwL74KyJQ I've completed my donuts. So what now? I had a Wacom Intuos Pro that was gifted to my sister and I used it for a while. I learned Zbrush with it.
Anyway, she left the cocoon now and I'd like to get back to sculpting. But even more than before. So I was starting to check out tablets and I was horrified by the price of the nicer stuff.
My question is the following, you think old Cintiq still holding up to the current competition? I really want to try one with a screen but only second hand options in my area have Cintique (22,24,16 HD or not) for a price around 400-600€ (sometimes less, sometimes more). So should I try one of these even though they were released a decade ago? ... And meet your former self right before you picked up 3DCG, what would you tell him? Anything that you've learned that would have helped jump start your 3D career or avoid any pitfalls? Do you have to make the model from scratch for portfolios? If not can I use kitbashed game assets? Feel like I haven't been learning anything lately. I watch tutorials apply that knowledge then told it's not good as a beginner unsure how can improve in many cases I'm answering questions suppose more knowledable people should know Am I missing something or does the 3d community seem to be very checkered on sharing?
Sure theres the easy stuff to get like open3dlab, SFMlab, Smutbase, some good stuff at sketchfab, and if you want something decent on Itch or Gumroad you have to already have found a good modeler in mind to find their stuff
Not to mention sometimes you can find models in animations or youtube with next to no credit so its near impossible to find sometimes, I get if its your own model you'd want to have private ownership but 8/10 times thats not the case Is there anyone that can make better 3D anime girls than seismic?
not being trolling, serious curious if there's anyone at this level. How well do traditional/digital art skills like anatomy, proportions, gesture etc. translate over to 3D modelling, bros? I think my drawing skills are fine and would like to learn modelling. What is the point of doing this? Isn't it better to have two triangles with transparent texture of foliage than having it converted into gazillion triangles with non-transparent texture? Previous: >>1002436
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
Post more Quinns! how do i make exagerated perspectives like this in blender? any one have any recommendations for good greasepencil tutorials/3d artists or just gp advice in general? (artists that use greasepencil on 3d models not just a 2d plane)im struggling with contour lines,it seems obvious where to draw contour lines but it always looks off is there any real source for insight on how to implement vertex weight proximity modifiers in blender like this? >coworker rotates tangent space normalmap in photoshop Hey i am new to 3d for trying something kinda weird I would rly aprciate your advice.
i am going to try to paint depth maps to sculpt 3d models ( only bas reliefs ) does it make any sence? will it work ? what should i be carefull about working in Blender when suddenly....
Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans?
Every tutorial I can find falls short in all of the same ways. Either it's an outdoor scene where the inside of the house is a hollow unusable shell, a purely interior scene with no attention paid to the exterior at all, or it doesn't show you how to make a roof on anything more complicated than a perfect rectangle or L shape.. or it's a "modern" house that is just a cube with a flat roof presumably to compensate for modelling roofs being too complicated.
And then I've tried this method of extruding planes over an image of a floor plan and that doesn't compute at all because I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character. And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?
I've tried to just not think so hard about it and just make it up as I go, using whatever janky methods I need to block something out but I always create a total mess of duplicate edges and overlapping that I'm not even sure how I ended up with, and just seem to be wasting time trying to brute force a totally incorrect way of doing things
When I play games and open a door from outside and walk into a house it feels like I'm witnessing black magic. I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene where you can seamlessly walk in and out of it- and not see a bunch of fucked lighting artifacts and the like >that feeling when you are trying to finish the last 20% how do I use free camera on any unity game for upskirts?
https://www.youtube.com/watch?v=mVlbIkyUbMs How much of AAA models are outsourced? For games like fortnite specifically. Hey everyone, I need any tip to best orientate this cosplay barrel prop for 3d printing. For me, along the Z axis is the best, for clean, no cut and glueing, minimal support. But still will be so much hard to remove support.
Thanks in advance :) How did a single dude in 2006 produce something of this quality? CLO3D (Fashion and clothing design app)
Experiences with downloading the software and what do you recommend?.
Rutracker, torrent options, other methods?. /wip/ - Works In Progress - Bolts edition
A thread for work in progress of your projects, for recently finished projects or things you'd like critiqued.
Previous >>1003386 /wip/ - Works In Progress - HO HO HO Edition
Brothers, the end of the year is nigh, may 2024 have been a productive year for you, and if not, may 2025 be the one. Amen!
Now please do go ahead and post your work-in-progress projects, recently finished projects, or things you'd like critiqued here, cheers friends.
Previous thread: >>998180 Is ArtStation a good place to post still or is it overrun by bots and scrapers? Someone in my family told me straight up that he believes that 3d can be completely automated yesterday when we were talking about 3d jobs. I had to tell him that 1) you can only automate the simple stuff and 2) if you automate your art it looks like its been automated.
Who was right? in this thread lets talk about MMD models how the fuck do i model something like this? im doing tests but they arent coming out right How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to. how make static object blurry? in my case I'm using that object (a fly) as physics to give the swarm impression Which graphics card should I get for 3D work? Nvidia or AMD?
I remember Substance Painter was bitching about something when I was working on AMD card, but it was working pretty fine actually.
Where should I expect driver/compatibility/corporategreed fucky wuckies in various softwares? Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made. Blender now has an Academy Award Since apparently NO ONE has put up a torrent for picoCAD, I thought I'd go ahead and share it here:
https://files.catbox.moe/55cnu0.zip
Enjoy.